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Details

Autor(en) / Beteiligte
Titel
Real-Time Graphics Rendering Engine [electronic resource]
Auflage
1st ed. 2011
Ort / Verlag
Berlin, Heidelberg : Springer Berlin Heidelberg
Erscheinungsjahr
2011
Link zum Volltext
Beschreibungen/Notizen
  • "With 66 figures, 11 of them in color."
  • Includes bibliographical references and index.
  • Introduction -- Basic of Real-Time Rendering -- Architecture of Real-Time Rendering Engine -- Visibility Culling -- Simplification and Level of Details -- Shading and Texture Mapping -- Shadow Generation -- Optimal Representation and Rendering Techniques for Large-scale Objects -- Case Study.
  • "Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.
  • English
Sprache
Englisch
Identifikatoren
ISBN: 1-283-47756-4, 9786613477569, 3-642-18342-5
DOI: 10.1007/978-3-642-18342-3
OCLC-Nummer: 769663564
Titel-ID: 9925030575406463
Format
1 online resource (308 p.)
Schlagworte
Computer graphics, Computer Graphics