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This conclusion briefly recaps the tools offered in this book to enhance the interdisciplinary conversations between Games Studies and Children’s Literature Studies. I suggest future topics for these conversations, including defining ‘Children’s Videogames’, applying ideas from the study of Young Adult Literature to games that explore adolescence, considering adult performances of childhood in the context of livestreaming, comparing different cultural attitudes towards adult paidia, and making sense of the discourse surrounding ‘wholesome’ games.