Sie befinden Sich nicht im Netzwerk der Universität Paderborn. Der Zugriff auf elektronische Ressourcen ist gegebenenfalls nur via VPN oder Shibboleth (DFN-AAI) möglich. mehr Informationen...
Ergebnis 23 von 199
Open Access
Decaying Simulation Strategies
IEEE transactions on computational intelligence and AI in games., 2014-12, Vol.6 (4), p.395-406
2014

Details

Autor(en) / Beteiligte
Titel
Decaying Simulation Strategies
Ist Teil von
  • IEEE transactions on computational intelligence and AI in games., 2014-12, Vol.6 (4), p.395-406
Ort / Verlag
Piscataway: IEEE
Erscheinungsjahr
2014
Link zum Volltext
Quelle
IEEE/IET Electronic Library (IEL)
Beschreibungen/Notizen
  • The aim of general game playing (GGP) is to create programs capable of playing a wide range of different games at an expert level, given only the rules of the game. The most successful GGP programs currently employ simulation-based Monte Carlo tree search (MCTS). The performance of MCTS depends heavily on the simulation strategy used. In this paper, we investigate the application of a decay factor for two domain-independent simulation strategies: the N-gram selection technique (NST) and the move-average sampling technique (MAST). Three decay factor methods, called move decay, batch decay, and simulation decay, are applied. Furthermore, a combination of move decay and simulation decay is also tested. The decay variants are implemented in the GGP program CadiaPlayer. Four types of games are used: turn taking, simultaneous move, one player, and multiplayer. Except for one-player games, experiments show that decaying can significantly improve the performance of both NST and MAST simulation strategies.
Sprache
Englisch
Identifikatoren
ISSN: 1943-068X
eISSN: 1943-0698
DOI: 10.1109/TCIAIG.2014.2310782
Titel-ID: cdi_crossref_primary_10_1109_TCIAIG_2014_2310782

Weiterführende Literatur

Empfehlungen zum selben Thema automatisch vorgeschlagen von bX