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Details

Autor(en) / Beteiligte
Titel
Video Games and Spatiality in American Studies
Ort / Verlag
München ; Wien : De Gruyter Oldenbourg
Erscheinungsjahr
[2022]
Link zu anderen Inhalten
Beschreibungen/Notizen
  • While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games
Sprache
Englisch
Identifikatoren
ISBN: 9783110675184, 9783110675238, 9783110675108
DOI: 10.1515/9783110675184
Titel-ID: 99371226022806441
Format
1 online resource (IX, 292 p.)
Schlagworte
Raum, Spatialität, Videospiele, HISTORY / Study & Teaching