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Autor(en) / Beteiligte
Titel
Augmented Reality, Virtual Reality, and Computer Graphics : 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part II [electronic resource]
Auflage
1st ed. 2017
Ort / Verlag
Cham : Springer International Publishing
Erscheinungsjahr
2017
Beschreibungen/Notizen
  • Includes index.
  • Intro -- Preface -- Organization -- An Introduction to Unity3D, a Game Engine with AR and VR Capabilities (Tutorial) -- Keynote Abstracts -- The Future Fabrics of Reality: Socio-psychological Aspects of Human Interaction in Advanced Mixed Reality Environments -- Potentialities of AR in Medicine and Surgery -- Phygital Play: Where Gaming Intersects Mixed Reality, Robotics and Human-Machine Interaction -- VR/AR: Success Stories and Opportunities in Cultural Heritage and Digital Humanities -- Populating Virtual Worlds: Practical Solutions for the Generation of Interactive Virtual Characters -- Contents -- Part II -- Contents -- Part I -- Application of VR/AR in Medicine -- Augmented Reality to Enhance the Clinician's Observation During Assessment of Daily Living Activities -- Abstract -- 1 Introduction -- 2 Target Observations -- 3 Possible Means to Provide AR to the Clinician -- 4 The Proposed Measurement Framework -- 5 Preliminary Exploitation in the Clinical Setting -- 6 Conclusions -- Acknowledgement -- References -- Augmented Robotics for Electronic Wheelchair to Enhance Mobility in Domestic Environment -- Abstract -- 1 Introduction -- 2 System Architecture -- 2.1 Augmented Robotic Wheelchair -- 2.2 Virtual Reality Architecture -- 3 Experimental Testing -- 4 Conclusions -- References -- Semi-automatic Initial Registration for the iRay System: A User Study -- Abstract -- 1 Introduction -- 2 System Overview -- 2.1 The iRay System -- 2.2 Factors of Instability -- 2.2.1 Orientation of Patient's Head -- 2.2.2 Size of Scanning Area -- 2.2.3 Horizontal and Vertical Displacement -- 3 User Study -- 3.1 Selection Quality -- 3.2 Experimental Design -- 3.3 Results -- 4 Conclusion -- Acknowledgements -- References -- Teaching Materials Using AR and VR for Learning the Usage of Oscilloscope -- Abstract -- 1 Introduction.
  • 2 Teaching Materials to Learn the Principle of Oscilloscope -- 2.1 Teaching Material Using VR to Learn the Principle of Oscilloscope -- 2.2 Teaching Material Using AR with a Tablet -- 2.3 Teaching Material Using AR with Goggles -- 3 Questionnaire Results and Discussion -- 4 Conclusion -- Acknowledgement -- References -- An Augmented Reality System for Maxillo-Facial Surgery -- Abstract -- 1 Introduction -- 2 Related Works -- 3 Technological Platform -- 4 Surgical Planning Module -- 5 Surgical Navigation and Augmented Reality Modules -- 6 System Tests -- 7 Conclusions -- References -- Augmented Reality and MYO for a Touchless Interaction with Virtual Organs -- 1 Introduction -- 1.1 Motivation -- 2 Developed Application -- 2.1 Preliminary Work -- 3 Design and Implementation -- 3.1 3D Models Rendering -- 3.2 Touchless Interaction -- 4 Conclusion and Future Work -- References -- Architecture of a Virtual Reality and Semantics-Based Framework for the Return to Work of Wheelchair Users -- Abstract -- 1 Introduction -- 2 Aims of the Framework -- 3 The Integrated Framework Architecture -- 3.1 The Virtual Environments for Training -- 4 Semantic Models -- 5 System Setup and Software Technologies -- 6 Conclusions -- References -- Virtual Environments for Cognitive and Physical Training in Elderly with Mild Cognitive Impairment: A Pilot Study -- Abstract -- 1 Introduction -- 2 Aim of the Study -- 3 The Training System -- 3.1 The Park Scenario -- 3.2 The Road Crossing Scenario -- 3.3 The Shopping Scenario -- 4 Participants and Methods -- 4.1 Participants -- 4.2 Intervention -- 4.3 Outcomes -- 5 Results -- 5.1 Acceptability and Usability -- 5.2 Evaluation of the Difficulty -- 6 Discussion -- 7 Limitations and Future Work -- References -- Virtual System for Upper Limbs Rehabilitation in Children -- Abstract -- 1 Introduction -- 2 Methodology for System Development.
  • 2.1 Signals Acquisition from Input Peripherals -- 2.2 Script Development -- 2.3 Unity3D Environment Design -- 3 Description of 3D System Use -- 4 Tests and Results -- 4.1 Test -- 4.2 Results -- 5 Conclusions and Future Work -- Acknowledgements -- References -- 3D Virtual System Trough 3 Space Mocap Sensors for Lower Limb Rehabilitation -- Abstract -- 1 Introduction -- 2 Methodology for System Development -- 2.1 Signal Acquisition from the Input Peripheral -- 2.2 Script Development -- 2.3 Design of Virtual Environment -- 3 Utilization Mode of the Virtual Reality System -- 4 Test and Results -- 4.1 Test -- 4.2 Results -- 5 Conclusions and Future Work -- Acknowledgements -- References -- Robust Laparoscopic Instruments Tracking Using Colored Strips -- Abstract -- 1 Introduction -- 2 Materials and Methods -- 2.1 Experimental Set-up and Camera Calibration -- 2.2 Image Processing -- 2.3 Tracking of the Tip of the Surgical Instrument -- 2.4 Accuracy Evaluation -- 2.5 Robustness Evaluation -- 3 Results -- 3.1 Accuracy -- 3.2 Robustness -- 4 Conclusions -- Acknowledgement -- References -- Natural User Interface to Assess Social Skills in Autistic Population -- 1 Introduction -- 1.1 State of the Art -- 2 The Project -- 2.1 Theoretical Assumption and Experimental Questions -- 2.2 Technological Set-Up -- 2.3 Selection of ASD Sample -- 2.4 Storyboard -- 2.5 Evaluation Method -- 3 Discussion and Future Works -- References -- RRT-Based Path Planning for Virtual Bronchoscopy Simulator -- Abstract -- 1 Introduction -- 2 Kinematic Modeling -- 2.1 Bronchoscope Model -- 2.2 Constrained Kinematic Model -- 3 Path Planning -- 3.1 Proposed RRT for Bronchoscopy Exploration -- 3.2 RRT-Connect -- 3.3 Dynamic-Domain RRT -- 4 Results and Discussion -- 5 Conclusions and Future Work -- Acknowledgement -- References.
  • Assistance System for Rehabilitation and Valuation of Motor Skills -- Abstract -- 1 Introduction -- 2 System Rehabilitation -- 2.1 Virtual Environment -- 3 Results -- 4 Conclusions -- References -- Robotic Applications in Virtual Environments for Children with Autism -- Abstract -- 1 Introduction -- 2 System Structure -- 3 Operating Scheme -- 4 Virtualization -- 5 Experimental Results -- 6 Conclusions -- References -- Realism in Audiovisual Stimuli for Phobias Treatments Through Virtual Environments -- Abstract -- 1 Introduction -- 2 System Structure -- 3 Graphic Environment -- 4 Multi-layer Development Scheme -- 5 Results -- 6 Conclusions -- References -- Virtual Out-of-Body Experience as a Potential Therapeutic Tool After Kidney Transplantation -- 1 Introduction -- 2 Physiological Background -- 3 System Design Goals and Implementation -- 4 Evaluation Method -- 5 Conclusions -- References -- Patient Specific Virtual and Physical Simulation Platform for Surgical Robot Movability Evaluation in Single-Access Robot-Assisted Minimally-Invasive Cardiothoracic Surgery -- 1 Introduction -- 2 Modeling of the Patient Anatomy -- 3 Development of the Virtual Simulator -- 3.1 Modeling of the Virtual Surgical Robot -- 3.2 Interactive Simulation of the Surgical Robot Movability -- 4 Development of the Physical Simulator -- 5 Preliminary Results and Future Work -- References -- Using of 3D Virtual Reality Electromagnetic Navigation for Challenging Cannulation in FEVAR Procedure -- Abstract -- 1 Introduction -- 2 Materials and Methods -- 2.1 3D Electromagnetic Navigation System -- 2.2 In Vitro Experimental Set-up -- 2.3 Study Protocol -- 3 Results -- 4 Conclusion -- Acknowledgments -- References -- A Tailored Serious Game for Preventing Falls of the Elderly -- 1 Introduction -- 2 Fall Prevention and Rehabilitation Game -- 2.1 Context -- 2.2 Exergame Creation.
  • 2.3 Exergame Program -- 3 Experimentation -- 3.1 Pilot Description and Setup -- 3.2 Evaluation -- 4 Conclusions -- References -- Application of VR/AR in Cultural Heritage -- Finger Recognition as Interaction Media in Augmented Reality for Historical Buildings in Matsum and Kesawan Regions of Medan City -- Abstract -- 1 Introduction -- 2 Methodology -- 2.1 Image Pre-processing -- 2.2 Image Enhancement -- 2.3 Contour -- 2.4 Convex Hull -- 2.5 Convexity Defects -- 3 Experiment and Results -- 3.1 Brightness Level and Distance Level Experiments -- 3.2 Implementations -- 4 Conclusion -- References -- An Innovative Real-Time Mobile Augmented Reality Application in Arts -- Abstract -- 1 Background -- 2 Hybrid System Overview -- 3 Conclusions -- Acknowledgments -- References -- Augmented Reality and UAVs in Archaeology: Development of a Location-Based AR Application -- 1 Introduction -- 2 Previous Works -- 3 Work Hypothesis -- 4 DJIARcheoDrone Project -- 4.1 Integration Between Wikitude SDK and DJI Mobile SDK -- 4.2 Augmented Reality Experience -- 5 Conclusions and Future Work -- References -- Photogrammetric Approaches for the Virtual Reconstruction of Damaged Historical Remains -- Abstract -- 1 Historical Notes -- 2 Structure Condition -- 3 Survey Project for Restoration -- 4 Reconstruction of 3d Models -- 5 Result Comparison Post Restoration -- 6 Conclusions -- References -- Web Tool as a Virtual Museum of Ancient Archaeological Ruins in Peru -- 1 Introduction -- 2 Operative Background -- 2.1 Related Work -- 2.2 The Case Study: Chan Chan and the Huacas -- 3 Workflow -- 3.1 3D Models: Huaca Esmeralda 3D Reconstruction -- 3.2 Optimisation for the Web -- 3.3 Features Development -- 4 Result and Discussion -- 5 Conclusion and Outlook -- References -- Virtual Reality Meets Intelligence in Large Scale Architecture -- 1 Introduction -- 2 System Design.
  • 2.1 Modelling and Texturing.
  • The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were carefully reviewed and selected from 112 submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage.
  • Description based on publisher supplied metadata and other sources.