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Autor(en) / Beteiligte
Titel
Playing Utopia : Futures in Digital Games
Ist Teil von
  • Bild und Bit. Studien zur digitalen Medienkultur : 10
Auflage
1st ed
Link zum Volltext
Beschreibungen/Notizen
  • Frontmatter 1 Table of Contents 5 Preface and Acknowledgements 7 Utopian Futures. A Brief History of Their Conception and Representation in Modern Media-From Literature to Digital Games 9 Tinkering with Political Utopias and Dystopias in DEMOCRACY 3. An Educational Perspective 69 The Concept of Utopia in Digital Games 99 "Everything is true; nothing is permitted". Utopia, Religion and Conspiracy in ASSASSIN'S CREED 149 Beyond the Holonovel. The Holographic Interactive Digital Entertainment Utopia of STAR TREK 187 Feminist Interventions for Better Futures of Digital Games 211 Ludopian Visions. On the Speculative Potential of Games in Times of Algorithmic Work and Play 235 Playful Utopias. Sandboxes for the Future 253 Building Utopia, Brick by Brick? Selling Subversiveness in LEGO DIMENSIONS 267 We have won this battle ;) Modding and Swapping as a Utopian Video Game Practice 285 The Utopia of Getting Over It 315 Contributors 327
  • Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.
  • Issued also in print.
  • funded by TH Köln-University of Technology, Arts, and Sciences
  • Benjamin Beil (Prof. Dr.) is a professor of media studies and digital culture at the Department of Media Culture and Theater of the University of Cologne, Germany. His research interests include game studies, inter- and transmediality, television series, and participatory cultures.
  • Gundolf S. Freyermuth (Prof. Dr.) is a professor of media and game studies and a founding director of the Cologne Game Lab at TH Köln - University of Applied Sciences in Cologne. He also teaches comparative media studies at the ifs international film school Cologne. His research interests include digital games, audiovisuality, transmediality, and network culture.
  • Hanns Christian Schmidt (Dr.) works as a research assistant at the Institute of Media Culture and Theater (University of Cologne) and within the project »Literacy of Play / Literacy of Games - imparting media competence within analogue, digital and hybrid games«.
  • In English.
Sprache
Englisch
Identifikatoren
ISBN: 3-8394-5050-0
DOI: 10.14361/9783839450505
OCLC-Nummer: 1128471132
Titel-ID: 9925177003606463