Sie befinden Sich nicht im Netzwerk der Universität Paderborn. Der Zugriff auf elektronische Ressourcen ist gegebenenfalls nur via VPN oder Shibboleth (DFN-AAI) möglich. mehr Informationen...
Ergebnis 12 von 52118
Perspectives and Trends in Education and Technology, 2023, Vol.366, p.35-44
2023

Details

Autor(en) / Beteiligte
Titel
Good Teaching Practice. Teach Through Role Play
Ist Teil von
  • Perspectives and Trends in Education and Technology, 2023, Vol.366, p.35-44
Ort / Verlag
Singapore: Springer
Erscheinungsjahr
2023
Link zum Volltext
Quelle
Alma/SFX Local Collection
Beschreibungen/Notizen
  • In the education, more and more strategies are included that allow diversifying and energizing the teaching–learning process, including gamification, which, although not new, seeks to include recreational activities that allow students to acquire knowledge in a more attractive and dynamic way. The methodology used is experimental, through role play, which consists of assigning a certain function to each member of a group and making them responsible for achieving the objectives of a project. It is explaining the development of a good teaching practice proposal, the objective was to develop a graphic design product. Students assume different roles that allow them to simulate the operation of a printed media, and develop a real product, in this case a newspaper. The results show that students through real projects develop their skills and meet the competencies of the subject successfully.
Sprache
Englisch
Identifikatoren
ISBN: 9789819954131, 9819954134
ISSN: 2190-3018
eISSN: 2190-3026
DOI: 10.1007/978-981-99-5414-8_5
Titel-ID: cdi_springer_books_10_1007_978_981_99_5414_8_5
Format
Schlagworte
Good practice, Graphic design, Role play

Weiterführende Literatur

Empfehlungen zum selben Thema automatisch vorgeschlagen von bX