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Human Centered Computing, 2018, Vol.10745, p.571-581
2018
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Details

Autor(en) / Beteiligte
Titel
Development of Virtual Reality-Based Rock Climbing System
Ist Teil von
  • Human Centered Computing, 2018, Vol.10745, p.571-581
Ort / Verlag
Switzerland: Springer International Publishing AG
Erscheinungsjahr
2018
Quelle
Alma/SFX Local Collection
Beschreibungen/Notizen
  • In this paper, development of virtual reality-based rock climbing system is demonstrated. As virtual reality possesses immersive, synchronous and interactive characteristics, the VR technology has been widely used in many engineering areas. Through the combination of multi-path variable amplitude rock climbing machine and the virtual reality technology, the users can do the rock climbing sports in room environment with immersive experience. The virtual rock climbing scene is developed based on the Unity3D engine to achieve the interaction among the user, the rock climbing machine and the virtual reality environment. The system utilizes virtual reality technologies such as HTC Vive, Leap Motion and Unity3D game engine in an attempt to simulate an immersive rock climbing experience. The rock climbing machine is designed that capable of changing the path or amplitude automatically, which overcomes the defects of indoor climbing machine with fixed route. With the VR technology, it greatly improves the indoor climbing experience.
Sprache
Englisch
Identifikatoren
ISBN: 9783319745206, 3319745204
ISSN: 0302-9743
eISSN: 1611-3349
DOI: 10.1007/978-3-319-74521-3_59
Titel-ID: cdi_springer_books_10_1007_978_3_319_74521_3_59

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