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Universal Access in Human-Computer Interaction. Users and Context Diversity, p.516-523
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Autor(en) / Beteiligte
Titel
Changes in Brain Blood Flow by the Use of 2D/3D Games
Ist Teil von
  • Universal Access in Human-Computer Interaction. Users and Context Diversity, p.516-523
Ort / Verlag
Cham: Springer International Publishing
Quelle
Alma/SFX Local Collection
Beschreibungen/Notizen
  • Recently, with the rapid progress in image processing and three-dimensional (3D) technology, stereoscopic images are not only seen on television but also in theaters, on game machines, etc. However, symptoms such as eye fatigue and 3D sickness may be experienced when viewing 3D films on displays and visual environments. The influence of stereoscopic vision on the human body has been insufficiently understood; therefore, it is important to consider the safety of viewing virtual 3D content. In this study, we examine whether exposure to 3D video clips affects the human body such as brain blood flow. Subjects viewed 3D video clips on the display of portable game machines, and time series data of their brain blood flow was measured by near-infrared spectroscopy (NIRS) with use of FOIRE-3000 (Shimazu Co. Ltd., Kyoto). Our results showed oxyhemoglobin tended to increase throughout the cerebral cortex while operating the game machines on the 3D display in comparison with the 2D display.
Sprache
Englisch
Identifikatoren
ISBN: 9783319402376, 3319402374
ISSN: 0302-9743
eISSN: 1611-3349
DOI: 10.1007/978-3-319-40238-3_49
Titel-ID: cdi_springer_books_10_1007_978_3_319_40238_3_49

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