Sie befinden Sich nicht im Netzwerk der Universität Paderborn. Der Zugriff auf elektronische Ressourcen ist gegebenenfalls nur via VPN oder Shibboleth (DFN-AAI) möglich. mehr Informationen...
Ergebnis 3 von 50
Games and Learning Alliance, 2016, Vol.9599, p.12-22
2016

Details

Autor(en) / Beteiligte
Titel
Steps to Design a Household Energy Game
Ist Teil von
  • Games and Learning Alliance, 2016, Vol.9599, p.12-22
Ort / Verlag
Switzerland: Springer International Publishing AG
Erscheinungsjahr
2016
Link zum Volltext
Quelle
Alma/SFX Local Collection
Beschreibungen/Notizen
  • Research where gamification is used to influence household energy consumption is an emerging field. This paper reviews the design of games that aim to influence household energy consumption. The designs of ten games are analyzed. From this review, suggestions for the design of a new game have been identified, such as presence of a strong storyline, real live missions, customized game characters, monitoring the electricity meter, etc. Based on this comparative analysis, a new game focused on reducing energy consumption has been designed and its prototype is described and will be demonstrated at the conference. In the next stage of iterative design, end-users will be involved by means of focus groups. This considerate user-centered design process allows us to build a serious game that is effective in reducing household energy consumption.
Sprache
Englisch
Identifikatoren
ISBN: 3319402153, 9783319402154
ISSN: 0302-9743
eISSN: 1611-3349
DOI: 10.1007/978-3-319-40216-1_2
Titel-ID: cdi_springer_books_10_1007_978_3_319_40216_1_2

Weiterführende Literatur

Empfehlungen zum selben Thema automatisch vorgeschlagen von bX