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Solids are 3D models that are used to represent objects in 3D space. Examples of simple solid primitives are cubes, cylinders, cones, spheres, etc. There are many techniques developed in the literature to construct solids in 3D space. These techniques can fall under certain categories (Requicha in ACM Computing Surveys 12(4):437–464, 1980; Foley et al in Computer graphics: principles and practice in C. Addison-Wesley, Boston 1995). Among these categories are constructive solid geometry, primitive instancing, cell decomposition, spatial enumeration, different tree representations, translational and rotational sweep representations in addition to boundary representation and polygonal modeling. In this chapter, we will discuss some of these solid modeling techniques.