Sie befinden Sich nicht im Netzwerk der Universität Paderborn. Der Zugriff auf elektronische Ressourcen ist gegebenenfalls nur via VPN oder Shibboleth (DFN-AAI) möglich. mehr Informationen...
Ergebnis 24 von 51

Details

Autor(en) / Beteiligte
Titel
AR-Classroom: Investigating User-App-Interactions to Enhance Usability of AR Technology for Learning Two and Three Dimensional Rotations
Ist Teil von
  • HCI International 2023 – Late Breaking Posters, p.249-256
Ort / Verlag
Cham: Springer Nature Switzerland
Quelle
Alma/SFX Local Collection
Beschreibungen/Notizen
  • AR-enabled applications have the potential to contextualize math concepts within a concrete situation, like rotating an aircraft, where students can physically manipulate objects and develop their spatial skills. The AR-Classroom application utilizes AR to make 2D and 3D rotations underlying matrix algebra visible and interactive, enabling embodied learning. Previous usability tests on the AR-Classroom assessed user-app interactions, the functionality of app features, and overall ease of use. The findings from the previous studies led to several modifications and improvements to the app. The present study uses a mixed-method approach to assess the usability of the latest version of the AR-Classroom. Results indicate that the latest version is associated with improved user experience, increased ease of use, and an overall increase in users’ understanding of the app’s functionality. Findings are discussed in the context of previous user studies with earlier AR-Classroom versions. Implications for conducting iterative usability studies and recommendations for developing educational technologies are provided.
Sprache
Englisch
Identifikatoren
ISBN: 3031492110, 9783031492112
ISSN: 1865-0929
eISSN: 1865-0937
DOI: 10.1007/978-3-031-49212-9_31
Titel-ID: cdi_springer_books_10_1007_978_3_031_49212_9_31

Weiterführende Literatur

Empfehlungen zum selben Thema automatisch vorgeschlagen von bX