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Details

Autor(en) / Beteiligte
Titel
Educator's blueprint: A how‐to guide for creating analog serious games for learning in medical education
Ist Teil von
  • AEM education and training, 2023-12, Vol.7 (6), p.e10907-e10907
Ort / Verlag
Hoboken: John Wiley and Sons Inc
Erscheinungsjahr
2023
Quelle
Wiley Online Library All Journals
Beschreibungen/Notizen
  • Abstract Serious games are an emerging tool for teaching and learning within medical education. These games can be used to facilitate learning or to demonstrate complex concepts in short bursts of interactive learning. This educator's blueprint will provide 10 strategies for creating a serious game, focusing on card and board games. These strategies include creating a project charter; determining the nature of the game; establishing game mechanics; selecting the best medium; prototyping and playtesting; reviewing sensitivity to equity, diversity, and inclusion; reviewing and refining content; funding game development, manufacture, and distribution; marketing and publicizing the game; and future‐proofing the game. This blueprint hopes to help aspiring serious game designers and educators to conceptualize the steps for successfully creating a new serious game for medical education.
Sprache
Englisch
Identifikatoren
ISSN: 2472-5390
eISSN: 2472-5390
DOI: 10.1002/aet2.10907
Titel-ID: cdi_pubmedcentral_primary_oai_pubmedcentral_nih_gov_10685402
Format
Schlagworte
Educator's Blueprint

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