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User centred virtual actor technology
Proceedings of the 2001 conference on virtual reality, archeology, and cultural heritage, 2001, p.323-332
2001

Details

Autor(en) / Beteiligte
Titel
User centred virtual actor technology
Ist Teil von
  • Proceedings of the 2001 conference on virtual reality, archeology, and cultural heritage, 2001, p.323-332
Ort / Verlag
ACM
Erscheinungsjahr
2001
Link zum Volltext
Quelle
ACM Digital Library
Beschreibungen/Notizen
  • This paper argues that the development of virtual actor technology must be guided by application and end user needs. Two objectives drive the development of the ' Senet ' project described in this paper: to develop a set of design guidelines for the use of virtual actors in Collaborative Virtual Environments (CVEs) for learning, and to inform the development of the underlying virtual actor technology following a user centred approach. The methodological approach followed involves the development of prototype virtual learning environments in a series of distinct phases. These are based on an ancient Egyptian game (senet) and are aimed at children at Key Stage Level 2 of the National Curriculum for education in England. Two-dimensional multimedia technology has been used to develop robust prototypes, which were then observed in use by children. The result of this study derived a set of design guidelines, which were then used to guide the implementation of a 3D CVE using the Deva CVE technology.
Sprache
Englisch
Identifikatoren
ISBN: 1581134479, 9781581134476
DOI: 10.1145/584993.585052
Titel-ID: cdi_proquest_miscellaneous_31581814

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