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Searching for Affective and Cognitive Restoration: Examining the Restorative Effects of Casual Video Game Play
Ist Teil von
Human factors, 2017-11, Vol.59 (7), p.1096-1107
Ort / Verlag
Los Angeles, CA: SAGE Publications
Erscheinungsjahr
2017
Link zum Volltext
Quelle
Alma/SFX Local Collection
Beschreibungen/Notizen
Objective:
We investigated the effects of a passive break, relaxation activity, and casual video game on affect, stress, engagement, and cognitive performance.
Background:
Reducing stress and improving cognitive performance is critical across many domains. Previous studies investigated taking a break, relaxation techniques, or playing a game; however, these methods have not been compared within a single experiment.
Method:
Participants completed a baseline affective and cognitive assessment (ACA), which included the Positive and Negative Affect Schedule, shortened version of the Dundee Stress State Questionnaire, and backward digit-span. Next, participants completed a vigilance task, followed by another ACA. Participants were then assigned at random to complete a break or relaxation activity or play a casual video game, followed by a final ACA.
Results:
Participants who played the casual video game exhibited greater engagement and affective restoration than the relaxation condition. The break condition slightly decreased affect and prevented cognitive restoration.
Conclusion:
Playing a casual video game even briefly can restore individuals’ affective abilities, making it a suitable activity to restore mood in response to stress. However, future research is needed to find activities capable of cognitive restoration.
Application:
Many activities in life require sustained cognitive demand, which are stressful and decrease performance, especially for workers in performance-critical domains. Our research suggests some leisure activities are better than others for restoring fatigued affective processes.