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Journal of chemical education, 2002-10, Vol.79 (10), p.1232
2002

Details

Autor(en) / Beteiligte
Titel
Depletion: A Game with Natural Rules for Teaching Reaction Rate Theory
Ist Teil von
  • Journal of chemical education, 2002-10, Vol.79 (10), p.1232
Ort / Verlag
Easton: Division of Chemical Education
Erscheinungsjahr
2002
Link zum Volltext
Quelle
ERIC
Beschreibungen/Notizen
  • Depletion is a game that reinforces central concepts of reaction rate theory through simulation. Each player buys chemicals and guides them through a series of reactions, thereby earning money to buy more chemicals. The reactions occur when players roll a high enough value on two dice to overcome an activation barrier. The reactions may be accelerated by buying heat (which allows the player to roll three dice instead of two) or catalysts (which lower the activation barrier). The value of acceleration derives from the increasing price of fresh chemicals as resources are depleted and waste products accumulate. The player who nets the most money wins the game. The details of the game are presented, with a set of follow-up questions suitable for either a quiz or discussion. Student reaction to the game is also described.
Sprache
Englisch
Identifikatoren
ISSN: 0021-9584
eISSN: 1938-1328
DOI: 10.1021/ed079p1232
Titel-ID: cdi_proquest_journals_211926162

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