Sie befinden Sich nicht im Netzwerk der Universität Paderborn. Der Zugriff auf elektronische Ressourcen ist gegebenenfalls nur via VPN oder Shibboleth (DFN-AAI) möglich. mehr Informationen...
Ergebnis 12 von 1522271
Computer graphics forum, 2018-09, Vol.37 (6), p.35-58
2018

Details

Autor(en) / Beteiligte
Titel
Inverse Kinematics Techniques in Computer Graphics: A Survey
Ist Teil von
  • Computer graphics forum, 2018-09, Vol.37 (6), p.35-58
Ort / Verlag
Oxford: Blackwell Publishing Ltd
Erscheinungsjahr
2018
Link zum Volltext
Quelle
EBSCOhost Business Source Ultimate
Beschreibungen/Notizen
  • Inverse kinematics (IK) is the use of kinematic equations to determine the joint parameters of a manipulator so that the end effector moves to a desired position; IK can be applied in many areas, including robotics, engineering, computer graphics and video games. In this survey, we present a comprehensive review of the IK problem and the solutions developed over the years from the computer graphics point of view. The paper starts with the definition of forward and IK, their mathematical formulations and explains how to distinguish the unsolvable cases, indicating when a solution is available. The IK literature in this report is divided into four main categories: the analytical, the numerical, the data‐driven and the hybrid methods. A timeline illustrating key methods is presented, explaining how the IK approaches have progressed over the years. The most popular IK methods are discussed with regard to their performance, computational cost and the smoothness of their resulting postures, while we suggest which IK family of solvers is best suited for particular problems. Finally, we indicate the limitations of the current IK methodologies and propose future research directions. Inverse kinematics (IK) is the use of kinematic equations to determine the joint parameters of a manipulator so that the end effector moves to a desired position; IK can be applied in many areas, including robotics, engineering, computer graphics and video games. In this survey, we present a comprehensive review of the IK problem and the solutions developed over the years from the computer graphics point of view. The paper starts with the definition of forward and IK, their mathematical formulations and explains how to distinguish the unsolvable cases, indicating when a solution is available.
Sprache
Englisch
Identifikatoren
ISSN: 0167-7055
eISSN: 1467-8659
DOI: 10.1111/cgf.13310
Titel-ID: cdi_proquest_journals_2063639871

Weiterführende Literatur

Empfehlungen zum selben Thema automatisch vorgeschlagen von bX