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Details

Autor(en) / Beteiligte
Titel
Cubic Film: Interdisciplinary Development of Digital Participatory Moving Image Medium
Ort / Verlag
ProQuest Dissertations & Theses
Erscheinungsjahr
2014
Link zum Volltext
Quelle
ProQuest Dissertations & Theses A&I
Beschreibungen/Notizen
  • The initial research proposal was to design a digital moving image medium through integrating experimental film and transmedia storytelling. In the past, the way we have organised information has limited our vision and, moreover, information is limited to those who control the organisation of information. With the development of technology, when everything tends to be assembled from small components, the boundaries of power have been challenged. My research shows an integrative approach to designing a new medium that encourages creative participatory use of digital visual information, involving moving image, interaction design, data visualization, and parametric design. My initial proposal evolved into two research questions: (1) can I integrate film and space to design a medium to view a video from various perspectives? (2) if yes, can the new medium enable participants to create their own ways of navigating video and, if so, how? I have incorporated non-linear, iterative and qualitative methods to design and evaluate a digital medium and produce results that are unexpected and divergent from my initial research proposal. I use an autoethnographic approach to describe my experience of designing the medium from a perspective of a filmmaker and an architect, and I use a participatory approach to assess the audience’s experience of the medium. Through considering film not as strip but as a pile of frames, I consider the integration of film, space and participant, thus allowing viewers to walk into a frame-layered space, and enabling them simultaneously to construct their individual ways of seeing through actively creating the subject with their bodies. The new medium consequently leads to a new non-linear experience, allowing participants to creatively see the digital visual information from all possible perspectives.

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