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PloS one, 2023-03, Vol.18 (3), p.e0283654-e0283654
2023
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Details

Autor(en) / Beteiligte
Titel
Video games and board games: Effects of playing practice on cognition
Ist Teil von
  • PloS one, 2023-03, Vol.18 (3), p.e0283654-e0283654
Ort / Verlag
United States: Public Library of Science
Erscheinungsjahr
2023
Quelle
MEDLINE
Beschreibungen/Notizen
  • The worldwide popularity of playing practices has led to a growing research interest in games' impact on behavior and cognition. Many studies have already reported the benefits of both video games and board games for cognitive functions. However, these studies have mainly defined the term players according to a minimum play time or in connection to a specific game genre. No study has confronted the cognitive implications of video games and board games in the same statistical model. Thus, it remains unclear whether the cognitive benefits of play are due to play time or game type. To address this issue, in this study, we conducted an online experiment in which 496 participants completed six cognitive tests and a playing practice questionnaire. We examined the between the participants' overall video game and board game play times and cognitive abilities. The results demonstrated significant relations between overall play time and all cognitive functions. Importantly, video games significantly predicted mental flexibility, planning, visual working memory, visuospatial processing, fluid intelligence, and verbal working memory performance, while board games were not found to predict any cognitive performance. These findings suggest that video games affect cognitive functions in specific ways compared to board games. We encourage further investigation to consider players' individual differences through their play time and the specific features of the games they play.

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