Sie befinden Sich nicht im Netzwerk der Universität Paderborn. Der Zugriff auf elektronische Ressourcen ist gegebenenfalls nur via VPN oder Shibboleth (DFN-AAI) möglich. mehr Informationen...
Ergebnis 5 von 145
IEEE transactions on visualization and computer graphics, 1996-09, Vol.2 (3), p.202-217
1996
Volltextzugriff (PDF)

Details

Autor(en) / Beteiligte
Titel
Image composition schemes for sort-last polygon rendering on 2D mesh multicomputers
Ist Teil von
  • IEEE transactions on visualization and computer graphics, 1996-09, Vol.2 (3), p.202-217
Ort / Verlag
New York, NY: IEEE
Erscheinungsjahr
1996
Quelle
IEEE/IET Electronic Library
Beschreibungen/Notizen
  • In a sort-last polygon rendering system, the efficiency of image composition is very important for achieving fast rendering. In this paper, the implementation of a sort-last rendering system on a general purpose multicomputer system is described. A two-phase sort-last-full image composition scheme is described first, and then many variants of it are presented for 2D mesh message-passing multicomputers, such as the Intel Delta and Paragon. All the proposed schemes are analyzed and experimentally evaluated on Caltech's Intel Delta machine for our sort-last parallel polygon renderer. Experimental results show that sort-last-sparse strategies are better suited than sort-last-full schemes for software implementation on a general purpose multicomputer system. Further, interleaved composition regions perform better than coherent regions. In a large multicomputer system. Performance can be improved by carefully scheduling the tasks of rendering and communication. Using 512 processors to render our test scenes, the peak rendering rate achieved on a 282,144 triangle dataset is dose to 4.6 million triangles per second which is comparable to the speed of current state-of-the-art graphics workstations.

Weiterführende Literatur

Empfehlungen zum selben Thema automatisch vorgeschlagen von bX