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International journal of gaming and computer-mediated simulations, 2015-01, Vol.7 (1), p.1-19
2015

Details

Autor(en) / Beteiligte
Titel
Flow Genres: The Varieties of Video Game Experience
Ist Teil von
  • International journal of gaming and computer-mediated simulations, 2015-01, Vol.7 (1), p.1-19
Ort / Verlag
Hershey: IGI Global
Erscheinungsjahr
2015
Link zum Volltext
Quelle
Alma/SFX Local Collection
Beschreibungen/Notizen
  • The goal of this theoretical study is to conceptually revise the flow theory formulated originally by Mihaly Csikszentmihalyi. Concept of flow is one of the most frequently used terms that describe an optimal experience while performing activity and this does not apply only for video game industry. In this article we discuss the varieties of flow experience with respect to video games. Further, the authors emphasize relativity of the original concept of flow, understood as a universal experience of independent nature in terms of activity or personality of the participant. Following detailed analysis of existing literature and our previous empirical study, they define the concept of flow as a genre triad that portrays experience of climax, ilinx, and ludic trance. A further revision and extension of the original concept of flow is deemed necessary in order to map the variety of user experiences while playing video games with sufficient precision.
Sprache
Englisch
Identifikatoren
ISSN: 1942-3888
eISSN: 1942-3896
DOI: 10.4018/IJGCMS.2015010101
Titel-ID: cdi_igi_journals_Genres_The_Varieties_of10_4018_IJGCMS_20150101017

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