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Hotspots and Trends of Virtual Reality, Augmented Reality and Mixed Reality in Education Field
Ist Teil von
2020 6th International Conference of the Immersive Learning Research Network (iLRN), 2020, p.215-219
Ort / Verlag
Immersive Learning Research Network
Erscheinungsjahr
2020
Quelle
IEEE/IET Electronic Library
Beschreibungen/Notizen
With developments in computer graphics and simulation technology, virtual reality (VR), augmented reality (AR) and mixed reality (MR) have been more widely used in several areas of education. To explore and predict hotspots and research trends of VR, AR and MR in education, knowledge mapping is used to provide visualizations of publishing trends, countries, institutions and author co-citations based on Web of Science database in the last ten years. Nine hotspots and trends, including cognitive load, learning environment, knowledge acquisition, training, gamification, assessment, children education, engineering education, and higher medical education, are discovered in the study to show us future research directions in the education field.