Sie befinden Sich nicht im Netzwerk der Universität Paderborn. Der Zugriff auf elektronische Ressourcen ist gegebenenfalls nur via VPN oder Shibboleth (DFN-AAI) möglich. mehr Informationen...
9th European Signal Processing Conference (EUSIPCO 1998), 1998, p.1-4
Ort / Verlag
IEEE
Erscheinungsjahr
1998
Quelle
IEEE Electronic Library (IEL)
Beschreibungen/Notizen
Many image analysis and computer vision problems can be formulated as a scene labeling problem in which each site is to be assigned a label from a discrete or continuous label set with contextual information. In this paper we present a new labeling algorithm based on the game theory. More precisely, we use Markov random fields to model images, and we design an n-person cooperative game which yields a deterministic optimization algorithm. Experimental results show that the algorithm is efficient and effective, exhibiting very fast convergence, and producing better result than the recently proposed non-cooperative game approach. We also compare this algorithm with other labeling algorithms on real world and synthetic images.