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IEEE transactions on visualization and computer graphics, 2024-05, Vol.30 (5), p.1-11
2024

Details

Autor(en) / Beteiligte
Titel
With or Without You: Effect of Contextual and Responsive Crowds on VR-based Crowd Motion Capture
Ist Teil von
  • IEEE transactions on visualization and computer graphics, 2024-05, Vol.30 (5), p.1-11
Ort / Verlag
United States: IEEE
Erscheinungsjahr
2024
Link zum Volltext
Quelle
IEL
Beschreibungen/Notizen
  • While data is vital to better understand and model interactions within human crowds, capturing real crowd motions is extremely challenging. Virtual Reality (VR) demonstrated its potential to help, by immersing users into either simulated virtual crowds based on autonomous agents, or within motion-capture-based crowds. In the latter case, users' own captured motion can be used to progressively extend the size of the crowd, a paradigm called Record-and-Replay (2R). However, both approaches demonstrated several limitations which impact the quality of the acquired crowd data. In this paper, we propose the new concept of contextual crowds to leverage both crowd simulation and the 2R paradigm towards more consistent crowd data. We evaluate two different strategies to implement it, namely a Replace-Record-Replay (3R) paradigm where users are initially immersed into a simulated crowd whose agents are successively replaced by the user's captured-data, and a Replace-Record-Replay-Responsive (4R) paradigm where the pre-recorded agents are additionally endowed with responsive capabilities. These two paradigms are evaluated through two real-world-based scenarios replicated in VR. Our results suggest that the behaviors observed in VR users with surrounding agents from the beginning of the recording process are made much more natural, enabling 3R or 4R paradigms to improve the consistency of captured crowd datasets
Sprache
Englisch
Identifikatoren
ISSN: 1077-2626
eISSN: 1941-0506
DOI: 10.1109/TVCG.2024.3372038
Titel-ID: cdi_ieee_primary_10458390

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