Sie befinden Sich nicht im Netzwerk der Universität Paderborn. Der Zugriff auf elektronische Ressourcen ist gegebenenfalls nur via VPN oder Shibboleth (DFN-AAI) möglich. mehr Informationen...
An Educational Game to Promote the Development of Computational Thinking in Children Both Neurotypical and with Intellectual Disabilities
Ist Teil von
2023 IEEE International Conference on Advanced Learning Technologies (ICALT), 2023, p.105-107
Ort / Verlag
IEEE
Erscheinungsjahr
2023
Quelle
IEEE Electronic Library Online
Beschreibungen/Notizen
Computational Thinking (CT) is a way to structure thinking to solve problems, which develops cognitive skills. Educational Digital Games (EDG) are a potential tool to work with CT, stimulating the student's interest and learning. Still, to make these games playable by children with Intellectual disabilities (ID), it is necessary to have adaptations suitable to their educational needs. Therefore, this paper presents the development and evaluation of the EDG "Pensar e Vestir" (PeV). This game addresses a daily life activity, the process of choosing clothes and the act of wearing them, and aims to promote the development of CT in children both neurotypical and with ID. The development process was supported by ID, Education, and Specialized Education Treatment specialists based on accessibility guidelines. In the end, there were two evaluations, firstly with the specialists and then with Computation students, to validate the functional and technical requirements. Currently, the game is in evaluation by its target audience.