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Details

Autor(en) / Beteiligte
Titel
Interactive Generation of Time‐evolving, Snow‐Covered Landscapes with Avalanches
Ist Teil von
  • Computer graphics forum, 2018-05, Vol.37 (2), p.497-509
Ort / Verlag
Oxford: Blackwell Publishing Ltd
Erscheinungsjahr
2018
Link zum Volltext
Quelle
Wiley Online Library Journals Frontfile Complete
Beschreibungen/Notizen
  • We introduce a novel method for interactive generation of visually consistent, snow‐covered landscapes and provide control of their dynamic evolution over time. Our main contribution is the real‐time phenomenological simulation of avalanches and other user‐guided events, such as tracks left by Nordic skiing, which can be applied to interactively sculpt the landscape. The terrain is modeled as a height field with additional layers for stable, compacted, unstable, and powdery snow, which behave in combination as a semi‐viscous fluid. We incorporate the impact of several phenomena, including sunlight, temperature, prevailing wind direction, and skiing activities. The snow evolution includes snow‐melt and snow‐drift, which affect stability of the snow mass and the probability of avalanches. A user can shape landscapes and their evolution either with a variety of interactive brushes, or by prescribing events along a winter season time‐line. Our optimized GPU‐implementation allows interactive updates of snow type and depth across a large (10 × 10 km) terrain, including real‐time avalanches, making this suitable for visual assets in computer games. We evaluate our method through perceptual comparison against exiting methods and real snow‐depth data.
Sprache
Englisch
Identifikatoren
ISSN: 0167-7055
eISSN: 1467-8659
DOI: 10.1111/cgf.13379
Titel-ID: cdi_hal_primary_oai_HAL_hal_01736971v1

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