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Details

Autor(en) / Beteiligte
Titel
Use of a gamified virtual learning environment as didactic strategy in a pre-calculus course: case study in the National University of Colombia/Uso de un entorno virtual de aprendizaje ludificado como estrategia didactica en un curso de pre-calculo: estudio de caso en la Universidad Nacional de Colombia
Ist Teil von
  • RISTI : Revista Ibérica de Sistemas e Tecnologias de Informação, 2015-12, p.1
Ort / Verlag
AISTI (Iberian Association for Information Systems and Technologies)
Erscheinungsjahr
2015
Link zum Volltext
Quelle
EZB Free E-Journals
Beschreibungen/Notizen
  • Most higher education institutions, at least in Colombia, face a clearly demonstrated problem, the low knowledge level in basic sciences of the admitted students, particularly in mathematics. As an alternative to address this issue, this paper presents the use of a virtual environment with content of that specific knowledge domain and with a particular feature: the gamification as didactic strategy. A validation of such a proposal is also presented through a pre-calculus course in the National University of Colombia. The conclusions, after an experiment with 2263 students, were that those who used the ludified virtual environment showed in average an increase in their academic performance an approval percentage, as well as a reduction in the dropout percentage.
Sprache
Portugiesisch
Identifikatoren
ISSN: 1646-9895
DOI: 10.17013/risti.16.1-16
Titel-ID: cdi_gale_infotracmisc_A439361718

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