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Far transfer to language and math of a short software-based gaming intervention
Ist Teil von
Proceedings of the National Academy of Sciences - PNAS, 2014-04, Vol.111 (17), p.6443-6448
Ort / Verlag
United States: National Academy of Sciences
Erscheinungsjahr
2014
Quelle
MEDLINE
Beschreibungen/Notizen
Executive functions (EF) in children can be trained, but it remains unknown whether training-related benefits elicit far transfer to real-life situations. Here, we investigate whether a set of computerized games might yield near and far transfer on an experimental and an active control group of low-SES otherwise typically developing 6-y-olds in a 3-mo pretest–training–posttest design that was ecologically deployed (at school). The intervention elicits transfer to some (but not all) facets of executive function. These changes cascade to real-world measures of school performance. The intervention equalizes academic outcomes across children who regularly attend school and those who do not because of social and familiar circumstances.