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3D in computers began as a way to represent automotive designs and illustrate the construction of molecules, and its use evolved to visualisations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. 'The History of 3D in Computers' traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today's tablets.