Sie befinden Sich nicht im Netzwerk der Universität Paderborn. Der Zugriff auf elektronische Ressourcen ist gegebenenfalls nur via VPN oder Shibboleth (DFN-AAI) möglich. mehr Informationen...
Ergebnis 19 von 58
Proceedings of the 16th International Conference on the Foundations of Digital Games, 2021, p.1-11
2021
Volltextzugriff (PDF)

Details

Autor(en) / Beteiligte
Titel
Towards Disambiguating Quests as a Technical Term
Ist Teil von
  • Proceedings of the 16th International Conference on the Foundations of Digital Games, 2021, p.1-11
Ort / Verlag
New York, NY, USA: ACM
Erscheinungsjahr
2021
Quelle
ACM Digital Library
Beschreibungen/Notizen
  • Quests are a popular topic of study in many academic fields. However, literature has not settled on the elements in a quest, much less a specific definition or even debate between two or three definitions. The purpose of this paper is to take a preliminary quest definition from our previous work, and revise it to be more broadly applicable. To inform the revision, we analyze quests from a few published games. Then, we propose a few modifications to the definition which allows it to more fully explain some design patterns in games. Finally, we evaluate our definition against other definitions proposed in past research.

Weiterführende Literatur

Empfehlungen zum selben Thema automatisch vorgeschlagen von bX