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Proceedings of the 16th International Conference on the Foundations of Digital Games, 2021, p.1-11
Ort / Verlag
New York, NY, USA: ACM
Erscheinungsjahr
2021
Quelle
ACM Digital Library
Beschreibungen/Notizen
Quests are a popular topic of study in many academic fields. However, literature has not settled on the elements in a quest, much less a specific definition or even debate between two or three definitions. The purpose of this paper is to take a preliminary quest definition from our previous work, and revise it to be more broadly applicable. To inform the revision, we analyze quests from a few published games. Then, we propose a few modifications to the definition which allows it to more fully explain some design patterns in games. Finally, we evaluate our definition against other definitions proposed in past research.